![]() You eliminate enemies like you would pieces in chess while making your way to the marked destination. Hitman Go is presented like a board game, where you move an Agent 47 piece around the board, trying not to get caught in an enemy piece's path. It's something that carries over to virtual reality but isn't helped by it-instead, it makes a poor case for why you should play it in VR at all. It's marvelous how a simple and engaging puzzle game can be nothing like its precursor yet maintain a similar spirit. As you solve its puzzles, you feel like you're making your way towards an assassination target, completely undetected. Hitman Go is an excellent example of a game that takes core elements from a franchise and turns them into something wholly different, while feeling through and through like it belongs.
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